Skip to content

Tabletop adventure

You're the heroes of Arkaron

A cooperative RPG of anthropomorphic animals. Gather your friends, pick a hero, and start the adventure.

Scroll to learn about the game

Ruby, the fox mage, in a casting pose
Finnegan, the dog archer, with his bow ready
Tiberius, the turtle priest, with his hammer on his shoulder
Oliver, the rabbit warrior, in a combat stance with his halberd

Before you play

What is a tabletop RPG?

RPG stands for role-playing game. It is a cooperative adventure game where you and your friends are the protagonists.

Kids gathered around a table playing an RPG

Four to start

Meet the heroes

In Wild Heroes there are many heroes. Here you meet four official ones, used in the books and games. If you want something different, you can change the name and the backstory.

Pick a hero to open their story.

Rabbit

Oliver

“I trained day and night for this”

Oliver is the Halberd Warrior from Cenoural Baixo. After finding an ancient halberd, he trained nonstop and set out to carve his name into Arkaron's history.

Halberd WarriorHalberdCenoural Baixo

Keep reading

Fox

Ruby

“I'll make magic no one has seen”

Ruby is the Blast Mage from Arkandria. She left the Magic Tower to seek what was never written and create magic never seen before in Arkaron.

Blast MageStaffArkandria

Keep reading

Dog

Finnegan

“Nothing gets past my nose”

Finnegan is the nomad archer who grew up as a scout. Tired of the pack's familiar routes, he set out alone to open his own paths in Arkaron.

Nomad ArcherBowNomadic pack

Keep reading

Turtle

Tiberius

“Faith up front, hammer at my side”

Tiberius is the turtle priest raised in the temple of São Tiberius. With faith and hammer, he set out to protect wherever Arkaron needs him most.

Priest of the DawnHammerVillage of São Tiberius

Keep reading

World of Arkaron

The universe of Arkaron

In the Wild Heroes universe, you and your friends play adventurers who explore Arkaron on missions and discoveries.

The heroes are anthropomorphic animals: they look like people, have hands, wear clothes, and speak. There are no humans in Arkaron. Beyond the Arkarians, monsters of many kinds roam the continent.

Arkarians split into three lineages: Therians (mammals), Loricates (reptiles), and Ornithes (birds). In the great cities and in the capital Entre-Rios, these peoples mix.

Explore Arkaron

A simple system

Four pillars, zero red tape

To keep the table moving, hero abilities fit into four pillars. That way you resolve any action without flipping through long tables.

  • Athletics skill icon

    Athletics

    Measures physical fitness, strength, and agility. Use it to run, swim, climb, jump, keep your balance, and carry weight.

  • Supernatural skill icon

    Supernatural

    Sensitivity to the magical, spiritual, and divine. It is the key to spells, hidden symbols, rituals, and creatures of the shadows.

  • Technology skill icon

    Technology

    Skill with mechanisms through precision and practical smarts. Build or disarm traps, forge gear, and figure out devices.

  • Perception skill icon

    Perception

    Instinct and an eye for detail to read the surroundings. Spot danger, find hidden clues, hear whispers, and sniff out ambushes.

Threats of Arkaron

In Arkaron, danger goes beyond villains and political fights. The continent holds everything from giant beasts to aberrations born of magic gone wrong, and each threat tests the table in a different way.

Hogask, the pig barbarian, in a combat stance
Gideon, the vulture necromancer, with dark magic
Skeleton turtle warrior, an undead of Arkaron
Skeleton turtle archer, an undead of Arkaron
Sunflower monster of Arkaron
Thorn vine of Arkaron
Acid slime, a gelatinous monster of Arkaron
Heat slime, a gelatinous monster of Arkaron
Poison slime, a gelatinous monster of Arkaron
Wild Heroes spell card face upWild Heroes item card face up
Cover of the starter book Paws and Power

Starter book

Paws and Power

Coming soon

Paws and Power is the Wild Heroes starter book, with one-star heroes.

In it, you and your friends play adventurers on their first missions and discoveries in Arkaron. The focus stays on simple learning, with no red tape at the table.

See the book

Stay close

Join us

Get news about the book, the heroes, and the game tables. On Instagram and YouTube, you can follow the path to the next adventure.

If you're under 18, ask a parent or guardian to sign up.