Tabletop adventure
You're the heroes of Arkaron
A cooperative RPG of anthropomorphic animals. Gather your friends, pick a hero, and start the adventure.
Scroll to learn about the game




Before you play
What is a tabletop RPG?
RPG stands for role-playing game. It is a cooperative adventure game where you and your friends are the protagonists.

Four to start
Meet the heroes
In Wild Heroes there are many heroes. Here you meet four official ones, used in the books and games. If you want something different, you can change the name and the backstory.
Pick a hero to open their story.
Rabbit
Oliver
“I trained day and night for this”
Oliver is the Halberd Warrior from Cenoural Baixo. After finding an ancient halberd, he trained nonstop and set out to carve his name into Arkaron's history.
Halberd WarriorHalberdCenoural Baixo
Fox
Ruby
“I'll make magic no one has seen”
Ruby is the Blast Mage from Arkandria. She left the Magic Tower to seek what was never written and create magic never seen before in Arkaron.
Blast MageStaffArkandria
Dog
Finnegan
“Nothing gets past my nose”
Finnegan is the nomad archer who grew up as a scout. Tired of the pack's familiar routes, he set out alone to open his own paths in Arkaron.
Nomad ArcherBowNomadic pack
Turtle
Tiberius
“Faith up front, hammer at my side”
Tiberius is the turtle priest raised in the temple of São Tiberius. With faith and hammer, he set out to protect wherever Arkaron needs him most.
Priest of the DawnHammerVillage of São Tiberius
World of Arkaron
The universe of Arkaron
In the Wild Heroes universe, you and your friends play adventurers who explore Arkaron on missions and discoveries.
The heroes are anthropomorphic animals: they look like people, have hands, wear clothes, and speak. There are no humans in Arkaron. Beyond the Arkarians, monsters of many kinds roam the continent.
Arkarians split into three lineages: Therians (mammals), Loricates (reptiles), and Ornithes (birds). In the great cities and in the capital Entre-Rios, these peoples mix.
A simple system
Four pillars, zero red tape
To keep the table moving, hero abilities fit into four pillars. That way you resolve any action without flipping through long tables.

Athletics
Measures physical fitness, strength, and agility. Use it to run, swim, climb, jump, keep your balance, and carry weight.

Supernatural
Sensitivity to the magical, spiritual, and divine. It is the key to spells, hidden symbols, rituals, and creatures of the shadows.

Technology
Skill with mechanisms through precision and practical smarts. Build or disarm traps, forge gear, and figure out devices.

Perception
Instinct and an eye for detail to read the surroundings. Spot danger, find hidden clues, hear whispers, and sniff out ambushes.
Threats of Arkaron
In Arkaron, danger goes beyond villains and political fights. The continent holds everything from giant beasts to aberrations born of magic gone wrong, and each threat tests the table in a different way.












Starter book
Paws and Power
Coming soonPaws and Power is the Wild Heroes starter book, with one-star heroes.
In it, you and your friends play adventurers on their first missions and discoveries in Arkaron. The focus stays on simple learning, with no red tape at the table.
Behind the game
Dev Diary
Follow the game's development: the book, the skills, the cards, and the bestiary. Short reads on what is taking shape.
Stay close
Join us
Get news about the book, the heroes, and the game tables. On Instagram and YouTube, you can follow the path to the next adventure.
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